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AcquireNoPoolMode Enumeration

[This is preliminary documentation and is subject to change.]

Specifies the way in which GameObjectPoolManager responds to attempts to acquire an object for which no pool exists.

Namespace:  Umbrace.Unity.PurePool
Assembly:  Umbrace.Unity.PurePool (in Umbrace.Unity.PurePool.dll) Version: 0.0.0.0 (1.0.0.0)
Syntax
C#
public enum AcquireNoPoolMode
Members
  Member nameValueDescription
Error0 An exception is thrown and logged in Unity. No object is returned.
Instantiate1 A new object is instantiated using Instantiate(Object, Vector3, Quaternion). When released, the object is destroyed.
CreatePool2 A new pool is created using default settings, to contain instances of the object. An instance is returned from the pool.
See Also