PoolManagerBaseTManagerSettings, TPool, TPoolSettings, TSource, TInstance Class |
[This is preliminary documentation and is subject to change.]
Namespace: Umbrace.Unity.PurePool
public abstract class PoolManagerBase<TManagerSettings, TPool, TPoolSettings, TSource, TInstance> : MonoBehaviour, ISerializationCallbackReceiver where TManagerSettings : PoolManagerSettings<TPoolSettings, TSource> where TPool : PoolBase<TSource, TInstance, TPoolSettings> where TPoolSettings : new(), SharedPoolSettings<TSource>
The PoolManagerBaseTManagerSettings, TPool, TPoolSettings, TSource, TInstance type exposes the following members.
Name | Description | |
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PoolManagerBaseTManagerSettings, TPool, TPoolSettings, TSource, TInstance | Initializes a new instance of the PoolManagerBaseTManagerSettings, TPool, TPoolSettings, TSource, TInstance class |
Name | Description | |
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AcquireMode |
Gets or sets the way in which to handle attempts to acquire an object, for which no pool exists.
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AttachDescendentPools |
Gets or sets value indicating whether to attach all descendent pools to the manager on startup.
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DefaultPoolSettings |
Gets the settings that are used when a new pool is created.
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DontDestroyOnLoad |
Gets or sets a value indicating whether the pool manager (and the pools beneath it) will remain in the scene when a new scene is loaded.
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Enabled |
Gets or sets a value indicating whether pooling is enabled.
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ObjectPools |
When overridden in a derived class, gets the internal object pool dictionary, mapping from the source object to its pool.
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PoolCount |
Gets the number of pools attached to the manager.
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Pools |
Gets the collection of pools attached to the manager.
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Name | Description | |
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Acquire |
Acquires an instance of source from an attached pool.
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AttachPool |
Attaches the specified pool to the manager, allowing the manager to acquire and release instances from it.
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Awake | ||
CanAcquire |
Determines whether an instance of sourceObject can be acquired from its pool.
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CreatePool(TPoolSettings) |
Creates a new pool using the specified settings, and attaches it to the manager.
The pool is created on a child object of the manager's game object.
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CreatePool(TPoolSettings, GameObject, Boolean, String) |
Creates a new pool using the specified settings, and attaches it to the manager.
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DestroyPool |
Destroys the specified pool that's attached to the manager.
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DetachPool |
Detaches the specified pool from the manager, without destroying it.
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Equals | (Inherited from Object.) | |
Finalize | (Inherited from Object.) | |
FindChildPools |
Finds all pools that are parented to the manager's game object.
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GetHashCode | (Inherited from Object.) | |
GetPool |
Gets the pool that handles instances of the specified source object.
The manager must contain a matching pool to use this method.
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GetPooledCount |
Gets the number of instances of the specified object contained in the pool.
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GetSourceName |
When implemented in a derived class, gets the name of the specified source.
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GetType | (Inherited from Object.) | |
HasPool |
Determines whether the manager has a pool that handles instances of the specified source object.
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InternalAcquire |
When implemented in a derived class, attempts to acquire an instance of a source according to AcquireMode.
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IsAttached |
Determines whether the specified pool is attached to the manager.
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IsPoolEmpty |
Determines whether the pool is empty for instances of the specified object.
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MemberwiseClone | (Inherited from Object.) | |
OnPoolAttached |
Raises the PoolAttached event.
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OnPoolCreated |
Raises the PoolCreated event.
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OnPoolDestroyed |
Raises the PoolDestroyed event.
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OnPoolDetached |
Raises the PoolDetached event.
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Release |
Releases an instance that was previously acquired from an attached pool.
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ReleaseInternal |
When overridden in a derived class, releases an instance that was previously acquired from an attached pool.
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ToString | (Inherited from Object.) | |
TryAcquire |
Acquires an instance of sourceObject from an attached pool.
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TryGetPool |
Gets the pool that handles instances of the specified source object.
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Name | Description | |
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PoolAttached |
Occurs when a GameObjectPool is attached to the manager.
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PoolCreated |
Occurs when a GameObjectPool is created by the manager.
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PoolDestroyed |
Occurs when a GameObjectPool is destroyed by the manager.
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PoolDetached |
Occurs when a GameObjectPool is detached from the manager.
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