PoolableAudioSource Class |
[This is preliminary documentation and is subject to change.]
Namespace: Umbrace.Unity.PurePool
[RequireComponent(typeof(AudioSource))] public class PoolableAudioSource : MonoBehaviour, IPoolable, IEventSystemHandler
The PoolableAudioSource type exposes the following members.
Name | Description | |
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![]() | PoolableAudioSource | Initializes a new instance of the PoolableAudioSource class |
Name | Description | |
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![]() | Equals | (Inherited from Object.) |
![]() | Finalize | (Inherited from Object.) |
![]() | GetHashCode | (Inherited from Object.) |
![]() | GetType | (Inherited from Object.) |
![]() | MemberwiseClone | (Inherited from Object.) |
![]() | ToString | (Inherited from Object.) |
Name | Description | |
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![]() | PlayOnAcquire |
A value indicating whether the audio sources will automatically start playing when the instance is acquired from the pool.
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