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IObjectPool Interface

[This is preliminary documentation and is subject to change.]

Defines an interface for the pooling and recycling of objects.

Namespace:  Umbrace.Unity.PurePool
Assembly:  Umbrace.Unity.PurePool (in Umbrace.Unity.PurePool.dll) Version: 0.0.0.0 (1.0.0.0)
Syntax
C#
public interface IObjectPool

The IObjectPool type exposes the following members.

Properties
  NameDescription
Public propertyCount
Gets the number of objects currently contained by the pool.
Public propertyInstantiateWhenEmpty
Gets or sets a value indicating whether the pool should instantiate a new object when the pool is empty, and an attempt is made to acquire from the pool.
Public propertyMaximumSize
Gets or sets the maximum size of the pool, which is the maximum number of objects it can contain.
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Methods
  NameDescription
Public methodClear
Clears the pool, emptying it of all pooled objects.
Public methodFill
Fills the pool, populating it with pooled objects until it reaches the maximum pool size.
Public methodSetSize
Sets the number of objects contained by the pool, either destroying excess pooled objects, or instantiating new ones.
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See Also