IObjectPool Interface |
[This is preliminary documentation and is subject to change.]
Namespace: Umbrace.Unity.PurePool
public interface IObjectPool
The IObjectPool type exposes the following members.
| Name | Description | |
|---|---|---|
| Count |
Gets the number of objects currently contained by the pool.
| |
| InstantiateWhenEmpty |
Gets or sets a value indicating whether the pool should instantiate a new object when the pool is empty, and an attempt is made to acquire from the pool.
| |
| MaximumSize |
Gets or sets the maximum size of the pool, which is the maximum number of objects it can contain.
|
| Name | Description | |
|---|---|---|
| Clear |
Clears the pool, emptying it of all pooled objects.
| |
| Fill |
Fills the pool, populating it with pooled objects until it reaches the maximum pool size.
| |
| SetSize |
Sets the number of objects contained by the pool, either destroying excess pooled objects, or instantiating new ones.
|