IObjectPool Interface |
[This is preliminary documentation and is subject to change.]
Namespace: Umbrace.Unity.PurePool
public interface IObjectPool
The IObjectPool type exposes the following members.
Name | Description | |
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Count |
Gets the number of objects currently contained by the pool.
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InstantiateWhenEmpty |
Gets or sets a value indicating whether the pool should instantiate a new object when the pool is empty, and an attempt is made to acquire from the pool.
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MaximumSize |
Gets or sets the maximum size of the pool, which is the maximum number of objects it can contain.
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Name | Description | |
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Clear |
Clears the pool, emptying it of all pooled objects.
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Fill |
Fills the pool, populating it with pooled objects until it reaches the maximum pool size.
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SetSize |
Sets the number of objects contained by the pool, either destroying excess pooled objects, or instantiating new ones.
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