PoolableParticleSystem Class |
[This is preliminary documentation and is subject to change.]
Namespace: Umbrace.Unity.PurePool
[DisallowMultipleComponent] [RequireComponent(typeof(ParticleSystem))] public class PoolableParticleSystem : MonoBehaviour, IPoolable, IEventSystemHandler
The PoolableParticleSystem type exposes the following members.
Name | Description | |
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![]() | PoolableParticleSystem | Initializes a new instance of the PoolableParticleSystem class |
Name | Description | |
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![]() | Equals | (Inherited from Object.) |
![]() | Finalize | (Inherited from Object.) |
![]() | GetHashCode | (Inherited from Object.) |
![]() | GetType | (Inherited from Object.) |
![]() | MemberwiseClone | (Inherited from Object.) |
![]() | ToString | (Inherited from Object.) |
Name | Description | |
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![]() | AutoReleaseWhenDone |
A value indicating whether to release the GameObject this component is attached to when the particle system is done.
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![]() | ClearOnRelease |
A value indicating whether to remove all particles in the particle systems when the instance is released to the pool.
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![]() | PlayOnAcquire |
A value indicating whether to set the particle systems into play mode and enable emitting when the instance is acquired from the pool.
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