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GameObjectPoolSettings Class

[This is preliminary documentation and is subject to change.]

A container class for the settings that a GameObjectPool can have.
Inheritance Hierarchy
System.Object
  Umbrace.Unity.PurePool.SharedPoolSettings<GameObject>
    Umbrace.Unity.PurePool.GameObjectPoolSettings

Namespace:  Umbrace.Unity.PurePool
Assembly:  Umbrace.Unity.PurePool (in Umbrace.Unity.PurePool.dll) Version: 0.0.0.0 (1.0.0.0)
Syntax
C#
[SerializableAttribute]
public class GameObjectPoolSettings : SharedPoolSettings<GameObject>, 
	IGameObjectPoolSettings, ISharedPoolSettings<GameObject>, ISharedPoolSettings

The GameObjectPoolSettings type exposes the following members.

Constructors
  NameDescription
Public methodGameObjectPoolSettings()
Initialises a new instance of the GameObjectPoolSettings class.
Public methodGameObjectPoolSettings(GameObjectPoolSettings)
Initialises a new instance of the GameObjectPoolSettings class, using the specified settings.
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Properties
  NameDescription
Public propertyStatic memberDefaultSettings
Gets the default settings.
Public propertyDontDestroyOnLoad
Gets or sets a value indicating whether the pool should persist between scene changes.
(Inherited from SharedPoolSettings<TSource>.)
Public propertyEnabled
Gets or sets a value indicating whether pooling is enabled.
(Inherited from SharedPoolSettings<TSource>.)
Public propertyFrozen
Gets a value indicating whether the object has been frozen, and cannot be modified.
(Inherited from SharedPoolSettings<TSource>.)
Public propertyInitialiseOnStart
Gets or sets a value indicating whether to initialise the pool in the MonoBehaviour Start method.
(Inherited from SharedPoolSettings<TSource>.)
Public propertyInitialSize
Gets or sets the initial size of the pool.
(Inherited from SharedPoolSettings<TSource>.)
Public propertyInstantiateWhenEmpty
Gets or sets a value indicating whether to instantiate a new object when the pool is empty, and an attempt is made to acquire from the pool.
(Inherited from SharedPoolSettings<TSource>.)
Public propertyLogMessages
Gets or sets the level of log messaging that the pool will output.
(Inherited from SharedPoolSettings<TSource>.)
Public propertyMaximumSize
Gets or sets the maximum size of the pool, which is the maximum number of objects it can contain.
(Inherited from SharedPoolSettings<TSource>.)
Public propertyNotificationMode
Gets or sets the modes in which pooled objects are notified of their acquisition from, and release to, the pool.
(Inherited from SharedPoolSettings<TSource>.)
Public propertyRecordStatistics
Gets or sets a value indicating whether to record pool statistics.
(Inherited from SharedPoolSettings<TSource>.)
Public propertyReparentPooledObjects
Gets or sets a value indicating whether to re-parent the pooled objects to the pool's transform, after the objects are released.
(Inherited from SharedPoolSettings<TSource>.)
Public propertySource
Gets or sets the game object that the pool will be used for.
(Overrides SharedPoolSettings<TSource>.Source.)
Public propertyWarnOnDestroy
Gets or sets a value indicating whether to log a warning message when a poolable object is destroyed (either inside of the pool, or while in use).
(Inherited from SharedPoolSettings<TSource>.)
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Methods
See Also