IObjectPoolT Interface |
[This is preliminary documentation and is subject to change.]
Namespace: Umbrace.Unity.PurePool
public interface IObjectPool<T> : IObjectPool
The IObjectPoolT type exposes the following members.
Name | Description | |
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Count |
Gets the number of objects currently contained by the pool.
(Inherited from IObjectPool.) | |
InstantiateWhenEmpty |
Gets or sets a value indicating whether the pool should instantiate a new object when the pool is empty, and an attempt is made to acquire from the pool.
(Inherited from IObjectPool.) | |
Items |
Gets a list of items currently contained by the pool.
| |
MaximumSize |
Gets or sets the maximum size of the pool, which is the maximum number of objects it can contain.
(Inherited from IObjectPool.) |
Name | Description | |
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Acquire |
Acquires an object from the pool.
| |
Clear |
Clears the pool, emptying it of all pooled objects.
(Inherited from IObjectPool.) | |
Fill |
Fills the pool, populating it with pooled objects until it reaches the maximum pool size.
(Inherited from IObjectPool.) | |
GetItems |
Gets a list of items currently contained by the pool, and stores them in the specified ListT.
| |
Release |
Releases an object back to the pool.
| |
SetSize |
Sets the number of objects contained by the pool, either destroying excess pooled objects, or instantiating new ones.
(Inherited from IObjectPool.) | |
TryAcquire |
Acquires an object from the pool.
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