GameObjectPoolManagerInternalAcquire Method |
[This is preliminary documentation and is subject to change.]
When implemented in a derived class, attempts to acquire an instance of a source according to
AcquireMode.
Namespace:
Umbrace.Unity.PurePool
Assembly:
Umbrace.Unity.PurePool (in Umbrace.Unity.PurePool.dll) Version: 0.0.0.0 (1.0.0.0)
Syntax protected override bool InternalAcquire(
GameObject sourceObject,
out GameObjectPool pool,
out GameObject instance
)
Parameters
- sourceObject
- Type: UnityEngineGameObject
The source to acquire an instance of. - pool
- Type: Umbrace.Unity.PurePoolGameObjectPool
When this method returns, contains the pool for the specified source, if one was created; otherwise, . This parameter is passed uninitialised. - instance
- Type: UnityEngineGameObject
When this method returns, contains the instance of the specified source, if one was created; otherwise, . This parameter is passed uninitialised.
Return Value
Type:
Boolean if a pool exists for the specified source; otherwise,
.
Exceptions See Also