GameObjectPoolManagerAcquire Method |
[This is preliminary documentation and is subject to change.]
Name | Description | |
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![]() | Acquire(TSource) |
Acquires an instance of source from an attached pool.
(Inherited from PoolManagerBaseTManagerSettings, TPool, TPoolSettings, TSource, TInstance.) |
![]() | Acquire(GameObject, Transform) |
Acquires an instance of sourceObject from an attached pool, and sets its parent transform.
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![]() | Acquire(GameObject, Transform, Boolean) |
Acquires an instance of sourceObject from an attached pool, and sets its parent transform.
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![]() | Acquire(GameObject, Vector3, Quaternion) |
Acquires an instance of sourceObject from an attached pool, and sets its position and rotation.
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![]() | Acquire(GameObject, Vector3, Quaternion, Transform) |
Acquires an instance of sourceObject from an attached pool, and sets its parent transform, position and rotation.
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