GameObjectPoolManagerAcquire Method (GameObject, Transform, Boolean) |
[This is preliminary documentation and is subject to change.]
Acquires an instance of sourceObject from an attached pool, and sets its parent transform.
Namespace:
Umbrace.Unity.PurePool
Assembly:
Umbrace.Unity.PurePool (in Umbrace.Unity.PurePool.dll) Version: 0.0.0.0 (1.0.0.0)
Syntax public GameObject Acquire(
GameObject sourceObject,
Transform parent,
bool spawnInWorldSpace
)
Parameters
- sourceObject
- Type: UnityEngineGameObject
The game object to acquire an instance of. - parent
- Type: UnityEngineTransform
The transform to which the instance should be parented. - spawnInWorldSpace
- Type: SystemBoolean
if the original world position should be maintained when assigning the parent; otherwise, .
Return Value
Type:
GameObjectAn instance of
sourceObject acquired from the pool.
See Also