GameObjectPool Events |
[This is preliminary documentation and is subject to change.]
The GameObjectPool type exposes the following members.
Name | Description | |
---|---|---|
CanAcquireChanged |
Occurs when the value of CanAcquire changes.
(Inherited from PoolBaseTSource, TInstance, TSettings.) | |
CountChanged |
Occurs when Count changes.
(Inherited from PoolBaseTSource, TInstance, TSettings.) | |
Destroyed |
Occurs when the pool is destroyed.
(Inherited from PoolBaseTSource, TInstance, TSettings.) | |
Initialised |
Occurs when the pool is initialised.
(Inherited from PoolBaseTSource, TInstance, TSettings.) | |
ObjectAcquired |
Occurs when an instance of the source object is acquired from the pool.
(Inherited from PoolBaseTSource, TInstance, TSettings.) | |
ObjectDestroyed |
Occurs when an instance of the source object is destroyed.
(Inherited from PoolBaseTSource, TInstance, TSettings.) | |
ObjectInstantiated |
Occurs when a new instance of the source object is instantiated.
(Inherited from PoolBaseTSource, TInstance, TSettings.) | |
ObjectReleased |
Occurs when an instance of the source object is released back to the pool.
(Inherited from PoolBaseTSource, TInstance, TSettings.) |