GameObjectPool Fields |
[This is preliminary documentation and is subject to change.]
The GameObjectPool type exposes the following members.
Name | Description | |
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![]() | ObjectAcquiredEvent |
Occurs when an instance of the source object is acquired from the pool.
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![]() | ObjectDestroyedEvent |
Occurs when an instance of the source object is destroyed.
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![]() | ObjectInstantiatedEvent |
Occurs when a new instance of the source object is instantiated.
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![]() | ObjectReleasedEvent |
Occurs when an instance of the source object is released back to the pool.
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