ComponentPoolManagerAcquire Method |
[This is preliminary documentation and is subject to change.]
Name | Description | |
---|---|---|
![]() | AcquireT |
Acquires an instance of the component T from an attached pool.
|
![]() | AcquireT(Transform) |
Acquires an instance of the component T from an attached pool, and sets the parent transform of its GameObject.
|
![]() | Acquire(TSource) |
Acquires an instance of source from an attached pool.
(Inherited from PoolManagerBaseTManagerSettings, TPool, TPoolSettings, TSource, TInstance.) |
![]() | Acquire(Type, Transform) |
Acquires an instance of componentType from an attached pool, and sets its parent transform.
|
![]() | AcquireT(Vector3, Quaternion) |
Acquires an instance of the component T from an attached pool, and sets the position and rotation of its GameObject.
|
![]() | Acquire(Type, Vector3, Quaternion) |
Acquires an instance of componentType from an attached pool, and sets its position and rotation.
|
![]() | AcquireT(Transform, Vector3, Quaternion) |
Acquires an instance of the component T from an attached pool, and sets the parent transform, position and rotation of its GameObject.
|
![]() | Acquire(Type, Transform, Vector3, Quaternion) |
Acquires an instance of componentType from an attached pool, and sets its parent transform, position and rotation.
|