ComponentPoolManagerAcquireT Method (Transform, Vector3, Quaternion) |
[This is preliminary documentation and is subject to change.]
Acquires an instance of the component T from an attached pool, and sets the parent transform, position and rotation of its GameObject.
Namespace:
Umbrace.Unity.PurePool
Assembly:
Umbrace.Unity.PurePool (in Umbrace.Unity.PurePool.dll) Version: 0.0.0.0 (1.0.0.0)
Syntax public T Acquire<T>(
Transform parent,
Vector3 position,
Quaternion rotation
)
where T : Component
Parameters
- parent
- Type: UnityEngineTransform
The transform to which the component's GameObject should be parented. - position
- Type: UnityEngineVector3
The position to set the instance's transform to. - rotation
- Type: UnityEngineQuaternion
The rotation to set the instance's transform to.
Type Parameters
- T
- The type of component to acquire an instance of.
Return Value
Type:
TAn instance of the component
T that was acquired from the pool.
See Also