UNetPooling Class |
[This is preliminary documentation and is subject to change.]
Namespace: Umbrace.Unity.PurePool.UNet
[AddComponentMenu("Scripts/Umbrace.Unity.PurePool.UNet/UNet Pooling")] public class UNetPooling : MonoBehaviour
The UNetPooling type exposes the following members.
Name | Description | |
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![]() | UNetPooling | Initializes a new instance of the UNetPooling class |
Name | Description | |
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![]() | Prefabs |
Gets a dictionary of game objects that have been registered for spawning with pooling support.
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Name | Description | |
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![]() | CreatePoolsForNetworkedPrefabs |
Creates new pools using the default settings, for every prefab currently registered with ClientScene with pooling support.
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![]() | Equals | (Inherited from Object.) |
![]() | Finalize | (Inherited from Object.) |
![]() | GetHashCode | (Inherited from Object.) |
![]() | GetType | (Inherited from Object.) |
![]() | MemberwiseClone | (Inherited from Object.) |
![]() | RegisterNetworkedPrefabsForAllPools |
Registers all prefabs from pools attached to the manager with the UNET spawning system, with pooling support.
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![]() | RegisterSpawnHandler(GameObject) |
Registers the specified prefab with the UNET spawning system, with pooling support.
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![]() | RegisterSpawnHandler(NetworkHash128) |
Registers the asset with the specified asset ID with the UNET spawning system, with pooling support.
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![]() | RegisterSpawnHandlers |
Registers pooling-based spawn handlers for all prefabs that have been registered with ClientScene.
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![]() | SpawnHandler |
Spawns a GameObject that's been registered with ClientScene, with pooling support.
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![]() | ToString | (Inherited from Object.) |
![]() | UnspawnHandler |
Despawns a GameObject, with pooling support.
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Name | Description | |
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![]() | AutoRegister |
A value indicating whether to automatically register prefabs with ClientScene when pools are initialised by the manager.
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![]() | PoolManager |
The GameObjectPoolManager responsible for managing the pools.
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