UNetPoolingPrefabs Property |
[This is preliminary documentation and is subject to change.]
Gets a dictionary of game objects that have been registered for spawning with pooling support.
Namespace:
Umbrace.Unity.PurePool.UNet
Assembly:
Umbrace.Unity.PurePool.UNet (in Umbrace.Unity.PurePool.UNet.dll) Version: 0.0.0.0 (1.0.0.0)
Syntaxpublic IDictionary<NetworkHash128, GameObject> Prefabs { get; }
Property Value
Type:
IDictionaryNetworkHash128,
GameObject
Remarks
This dictionary is updated when
RegisterSpawnHandler(GameObject) is called.
It contains a mapping from the asset ID of the game object's
NetworkIdentity, to the game object itself.
See Also