PoolableAudioSourcePlayOnAcquire Field |
[This is preliminary documentation and is subject to change.]
A value indicating whether the audio sources will automatically start playing when the instance is acquired from the pool.
Namespace:
Umbrace.Unity.PurePool
Assembly:
Umbrace.Unity.PurePool (in Umbrace.Unity.PurePool.dll) Version: 0.0.0.0 (1.0.0.0)
Syntax public bool PlayOnAcquire
Field Value
Type:
BooleanRemarks
Setting this property to will automatically call Play on the audio sources
attached to this GameObject. This provides the same behaviour as playOnAwake, but
for use with pooling.
See Also