GameObjectPoolManager Properties |
[This is preliminary documentation and is subject to change.]
The GameObjectPoolManager type exposes the following members.
Name | Description | |
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AcquireMode |
Gets or sets the way in which to handle attempts to acquire an object, for which no pool exists.
(Inherited from PoolManagerBaseTManagerSettings, TPool, TPoolSettings, TSource, TInstance.) | |
AttachDescendentPools |
Gets or sets value indicating whether to attach all descendent pools to the manager on startup.
(Inherited from PoolManagerBaseTManagerSettings, TPool, TPoolSettings, TSource, TInstance.) | |
DefaultPoolSettings |
Gets the settings that are used when a new pool is created.
(Inherited from PoolManagerBaseTManagerSettings, TPool, TPoolSettings, TSource, TInstance.) | |
DontDestroyOnLoad |
Gets or sets a value indicating whether the pool manager (and the pools beneath it) will remain in the scene when a new scene is loaded.
(Inherited from PoolManagerBaseTManagerSettings, TPool, TPoolSettings, TSource, TInstance.) | |
Enabled |
Gets or sets a value indicating whether pooling is enabled.
(Inherited from PoolManagerBaseTManagerSettings, TPool, TPoolSettings, TSource, TInstance.) | |
Instance |
Gets the GameObjectPoolManager found in the scene.
| |
ObjectPools |
When overridden in a derived class, gets the internal object pool dictionary, mapping from the source object to its pool.
(Overrides PoolManagerBaseTManagerSettings, TPool, TPoolSettings, TSource, TInstanceObjectPools.) | |
PoolCount |
Gets the number of pools attached to the manager.
(Inherited from PoolManagerBaseTManagerSettings, TPool, TPoolSettings, TSource, TInstance.) | |
Pools |
Gets the collection of pools attached to the manager.
(Inherited from PoolManagerBaseTManagerSettings, TPool, TPoolSettings, TSource, TInstance.) |