GameObjectPoolAcquire Method |
[This is preliminary documentation and is subject to change.]
Name | Description | |
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![]() | Acquire |
Acquires an instance from the pool.
(Inherited from PoolBaseTSource, TInstance, TSettings.) |
![]() | Acquire(Transform) |
Acquires an instance of the source object, and sets its parent transform.
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![]() | Acquire(Transform, Boolean) |
Acquires an instance of the source object, and sets its parent transform.
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![]() | Acquire(Vector3, Quaternion) |
Acquires an instance of the source object, and sets its position and rotation.
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![]() | Acquire(Vector3, Quaternion, Transform) |
Acquires an instance of the source object, and sets its parent transform, position and rotation.
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