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DebugHelper.LogIf Method (Func<Boolean>, String, Object)

[This is preliminary documentation and is subject to change.]

Logs the specified informational message to the Unity console, if the condition evaluates to true.

Namespace:  Umbrace.Unity.PurePool
Assembly:  Umbrace.Unity.PurePool (in Umbrace.Unity.PurePool.dll) Version: 0.0.0.0 (1.0.0.0)
Syntax
C#
[ConditionalAttribute("LOG_MESSAGING")]
public static void LogIf(
	Func<bool> condition,
	string message,
	Object context
)

Parameters

condition
Type: System.Func<Boolean>
The condition to check.
message
Type: System.String
The message to log.
context
Type: UnityEngine.Object
The object to which the message applies.
See Also