Find out what’s new in Pure Pool
The current version is v1.8.
v1.8 (2020-07-09)
- Added an integration script for Photon Bolt.
- Added an integration script for Mirror Networking, a replacement for the discontinued UNet.
- Improvements to the included PlayMaker actions:
- The Acquire Game Object From Manager action no longer needs the
Prefab
to be stored in a variable, and the Prefab
and Parent
values default to "Use Owner".
- The Release Game Object To Manager action no longer needs the
Instance
to be stored in a variable, and defaults to "Use Owner".
- Added a new action
Release Game Objects To Manager
, that releases an array of GameObjects to their appropriate pools.
See the forum post for more info about this release.
v1.7 (2020-06-14)
Version 1.7, first offered to Asset Store users on June 14, 2020.
See the forum post for more info about this release.
v1.6 (2020-06-07)
Version 1.6, first offered to Asset Store users on June 7, 2020.
- Simplified the out-of-the-box usage of Pure Pool. The "Debug (Editor)" configuration has been removed, and both Debug and Release binaries can be used to make builds. The default binaries used are Debug.
- Improved the PUN integration scripts, including bug fixes for PUN2. The integration scripts are now serialisable, ensuring PUN pooling survives an assembly reload.
See the forum post for more info about this release.
v1.5 (2020-04-13)
Version 1.5, first offered to Asset Store users on April 13, 2020.
v1.4 (2019-08-27)
Version 1.4, first offered to Asset Store users on August 27, 2019.
- Added integration script for PUN 2.
- Bug fix for
EventArgsPool
error on iOS (and other AOT platforms).
v1.2 (2018-01-31)
Version 1.2, first offered to Asset Store users on January 31, 2018.
- Bug fix for PUN spawning not respecting position and rotation.
- Bug fix for
DontDestroyOnLoad
causing error messages.
v1.1 (2017-07-03)
Version 1.1, first offered to Asset Store users on July 3, 2017.
- Added an overload of the
Release
method that accepts a float delay as a parameter, to mirror the overload of Object.Destroy
that takes a delay.
- Fixed the location of the PrefabPool.cs PUN integration script, which should be outside of the Plugins folder by default.
v1.0 (2017-06-15)
Version 1.0, first offered to Asset Store users on June 15, 2017.
- Initial release of Pure Pool.