Version 1.6 has been released!
- Simplified the out-of-the-box usage of Pure Pool. The "Debug (Editor)" configuration has been removed, and both Debug and Release binaries can be used to make builds. The default binaries used are Debug.
- Improved the PUN integration scripts, including bug fixes for PUN2. The integration scripts are now serialisable, ensuring PUN pooling survives an assembly reload.
These changes mean it's no longer necessary to change the binaries from the default to build your project. Building for a player is supported straight out of the box. However, when releasing your game, you may still prefer to switch to the Release binaries for maximum performance.
The bridge class for PUN integration (PunPoolingSetup
) is now included with Pure Pool, so you don't have to create this yourself. Simply add the new PunPoolingSetup
component to a GameObject in your scene.
Get it now from the Unity Asset Store!