AcquireComponent Class |
[This is preliminary documentation and is subject to change.]
[Missing <summary> documentation for "T:Umbrace.Unity.PurePool.PlayMaker.AcquireComponent"]
Namespace: Umbrace.Unity.PurePool.PlayMaker
[ActionCategoryAttribute("Pooling")] [TooltipAttribute("Acquires an instance of a Component from a pool.")] public class AcquireComponent : FsmStateAction
The AcquireComponent type exposes the following members.
Name | Description | |
---|---|---|
![]() | AcquireComponent | Initializes a new instance of the AcquireComponent class |
Name | Description | |
---|---|---|
![]() | Active | (Inherited from FsmStateAction.) |
![]() | Enabled | (Inherited from FsmStateAction.) |
![]() | Entered | (Inherited from FsmStateAction.) |
![]() | Finished | (Inherited from FsmStateAction.) |
![]() | Fsm | (Inherited from FsmStateAction.) |
![]() | IsAutoNamed | (Inherited from FsmStateAction.) |
![]() | IsOpen | (Inherited from FsmStateAction.) |
![]() | Name | (Inherited from FsmStateAction.) |
![]() | Owner | (Inherited from FsmStateAction.) |
![]() | State | (Inherited from FsmStateAction.) |
Name | Description | |
---|---|---|
![]() | AutoName | (Inherited from FsmStateAction.) |
![]() | Awake | (Inherited from FsmStateAction.) |
![]() | DoAnimatorIK | (Inherited from FsmStateAction.) |
![]() | DoAnimatorMove | (Inherited from FsmStateAction.) |
![]() | DoCollisionEnter | (Inherited from FsmStateAction.) |
![]() | DoCollisionEnter2D | (Inherited from FsmStateAction.) |
![]() | DoCollisionExit | (Inherited from FsmStateAction.) |
![]() | DoCollisionExit2D | (Inherited from FsmStateAction.) |
![]() | DoCollisionStay | (Inherited from FsmStateAction.) |
![]() | DoCollisionStay2D | (Inherited from FsmStateAction.) |
![]() | DoControllerColliderHit | (Inherited from FsmStateAction.) |
![]() | DoTriggerEnter | (Inherited from FsmStateAction.) |
![]() | DoTriggerEnter2D | (Inherited from FsmStateAction.) |
![]() | DoTriggerExit | (Inherited from FsmStateAction.) |
![]() | DoTriggerExit2D | (Inherited from FsmStateAction.) |
![]() | DoTriggerStay | (Inherited from FsmStateAction.) |
![]() | DoTriggerStay2D | (Inherited from FsmStateAction.) |
![]() | Equals | (Inherited from Object.) |
![]() | ErrorCheck | (Overrides FsmStateActionErrorCheck.) |
![]() | Event | (Inherited from FsmStateAction.) |
![]() | Finalize | (Inherited from Object.) |
![]() | Finish | (Inherited from FsmStateAction.) |
![]() | GetHashCode | (Inherited from Object.) |
![]() | GetType | (Inherited from Object.) |
![]() | Init | (Inherited from FsmStateAction.) |
![]() | Log | (Inherited from FsmStateAction.) |
![]() | LogError | (Inherited from FsmStateAction.) |
![]() | LogWarning | (Inherited from FsmStateAction.) |
![]() | MemberwiseClone | (Inherited from Object.) |
![]() | OnActionTargetInvoked | (Inherited from FsmStateAction.) |
![]() | OnDrawActionGizmos | (Inherited from FsmStateAction.) |
![]() | OnDrawActionGizmosSelected | (Inherited from FsmStateAction.) |
![]() | OnEnter | (Overrides FsmStateActionOnEnter.) |
![]() | OnExit | (Inherited from FsmStateAction.) |
![]() | OnFixedUpdate | (Inherited from FsmStateAction.) |
![]() | OnGUI | (Inherited from FsmStateAction.) |
![]() | OnLateUpdate | (Inherited from FsmStateAction.) |
![]() | OnPreprocess | (Inherited from FsmStateAction.) |
![]() | OnUpdate | (Inherited from FsmStateAction.) |
![]() | Reset | (Overrides FsmStateActionReset.) |
![]() | StartCoroutine | (Inherited from FsmStateAction.) |
![]() | StopCoroutine | (Inherited from FsmStateAction.) |
![]() | ToString | (Inherited from Object.) |