ComponentPoolAcquire Method |
[This is preliminary documentation and is subject to change.]
Name | Description | |
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![]() | Acquire |
Acquires an instance of the component.
(Overrides PoolBaseTSource, TInstance, TSettingsAcquire.) |
![]() | AcquireT |
Acquires an instance of the component.
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![]() | Acquire(Transform) |
Acquires an instance of the component, and sets the parent transform of its GameObject.
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![]() | AcquireT(Transform) |
Acquires an instance of the component, and sets the parent transform of its GameObject.
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![]() | Acquire(Vector3, Quaternion) |
Acquires an instance of the component, and sets the position and rotation of its GameObject.
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![]() | AcquireT(Vector3, Quaternion) |
Acquires an instance of the component, and sets the position and rotation of its GameObject.
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![]() | Acquire(Transform, Vector3, Quaternion) |
Acquires an instance of the component, and sets the parent transform, position and rotation of its GameObject.
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![]() | AcquireT(Transform, Vector3, Quaternion) |
Acquires an instance of the component, and sets the parent transform, position and rotation of its GameObject.
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