CreateGameObjectPoolDontDestroyOnLoad Field |
[This is preliminary documentation and is subject to change.]
[Missing <summary> documentation for "F:Umbrace.Unity.PurePool.PlayMaker.CreateGameObjectPool.DontDestroyOnLoad"]
Namespace: Umbrace.Unity.PurePool.PlayMaker
[TooltipAttribute("Whether the pool should persist between scene changes.")] public FsmBool DontDestroyOnLoad