CreateComponentPoolInstantiateWhenEmpty Field |
[This is preliminary documentation and is subject to change.]
[Missing <summary> documentation for "F:Umbrace.Unity.PurePool.PlayMaker.CreateComponentPool.InstantiateWhenEmpty"]
Namespace: Umbrace.Unity.PurePool.PlayMaker
[TooltipAttribute("Whether the pool should instantiate a new component when the pool is empty, and an attempt is made to acquire from the pool.")] public FsmBool InstantiateWhenEmpty